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¡¡¤µ¤Æ¡¢¤½¤ì¤Ï¤È¤â¤«¤¯º£²ó¤Ïµ×¡¹¤Ë¥ë¡¼¥ë¤Î¤ªÏäò¡£¤¹¤Ç¤Ëͧ¤Î²ñ£×£é£ë£é¤ÎÊý¤Ë¤Ï´Êñ¤Ë½ñ¤¤¤Æ¤Þ¤¹¤¬¡¢¥¹¥¥ë¡ÖCrack Shot¡×¤Ë¤Ä¤¤¤Æ¤Ç¤¹¡£°ÊÁ°¼ÁÌ䤬¤¢¤Ã¤¿¤Î¤Ï¡¢¡ÖCrack Shot¤Ë¤è¤Ã¤ÆÎÙÀܤ¹¤ë¶è²è¤«¤é¼ÍÀþ¤òÄ̤¹¤È¤¡¢£±¼ÍÄø²Ô¤°¡Êµ÷Î¥¤òû¤¯¤¹¤ë¡Ë¤³¤È¤¬¤Ç¤¤ë¤Î¤«¡©¡×¤È¤¤¤¦¤â¤Î¤Ç¤·¤¿¡£ ¡¡¼«Ê¬¤Ï¤½¤Î»þÆÃ¤Ë²¿¤â¹Í¤¨¤Ê¤«¤Ã¤¿¤Î¤Ç¡¢¤½¤Î¾ì¤Ç¤Ï¡Öû¤¯¤¹¤ë¡×¤Ç¤¤¤¤¤è¡Á¡¢¤ÈÅú¤¨¤¿¤Î¤Ç¤¹¤¬¡¢¼ÂºÝ¤Ï¤É¤¦²ò¼á¤¹¤ë¤Ù¤¤«¤ò¹Í¤¨¤Æ¤ß¤Þ¤·¤¿¡£¤Þ¤º¤Ï¡ÖCrack Shot¡×¤ÎÀâÌÀ¤Ç¤¹¡£ ------------------------------------------------------------- When making a Ranged or Magic attack, you may trace line of sight from any empty space that is adjacent to you. ±óµ÷Î¥¤Þ¤¿¤ÏËâË¡¹¶·â¤ò¹Ô¤¦¾ì¹ç¡¢¤¢¤Ê¤¿¤Ï¤¢¤Ê¤¿¤ËÎÙÀܤ¹¤ëǤ°Õ¤Î¤Ê¤Ë¤â¤Ê¤¤¶è²è¤«¤é»ëÀþ¤òÄ̤·¤Æ¤â¤«¤Þ¤¤¤Þ¤»¤ó¡£ ------------------------------------------------------------- ¡¡¤Ä¤Þ¤ê¡ÖCrack Shot¡×¤Ï¼ÍÀþ¤òÄ̤¹ÊýË¡¤ÎÊѹ¹¤Ê¤ï¤±¤Ç¤¹¡£¤Ç¤Ï¼ÍÀþ¤òÄ̤¹¤³¤È¤È¼ÍÄø¤ò¥«¥¦¥ó¥È¤¹¤ë¤³¤È¤È¤Ï°Û¤Ê¤ë¤Î¤Ç¤·¤ç¤¦¤«¡©¡¡¤½¤ÎÅú¤¨¤Ï´ðËܥ롼¥ë¥Ö¥Ã¥¯¤Î£¹¥Ú¡¼¥¸°Ê¹ß¤ËµºÜ¤µ¤ì¤Æ¤¤¤Þ¤¹¡£ ¡¡£¹¥Ú¡¼¥¸¤Ë¤Ï¹¶·â¤Î½çÈÖ¤¬µºÜ¤µ¤ì¤Æ¤¤¤Þ¤¹¡£ £±¡¥¹¶·â¤Î·èÄê £²¡¥¼ÍÀþ¤Î³Îǧ £³¡¥¼ÍÄø¤Î¥«¥¦¥ó¥È¤È¹¶·â¥À¥¤¥¹¥í¡¼¥ë £´¡¥ÇÈÆ°¡¢¥Ñ¥ï¡¼Áý¶¯¤ª¤è¤ÓÈèÏ«¤Î¾ÃÈñ £µ¡¥¹¶·âÀ®¸ù¤Î·èÄê £¶¡¥¥À¥á¡¼¥¸¤ÎÉղà ¡¡¼ÍÀþ¤òÄ̤¹¤³¤È¤È¼ÍÄø¤Î¥«¥¦¥ó¥È¤ÏÊ̤ˤʤäƤ¤¤Þ¤¹¡£¤Ç¤Ï¶ñÂÎŪ¤Ë¼ÍÄø¤Î¥«¥¦¥ó¥È¤Ë´Ø¤¹¤ë¥ë¡¼¥ë¤òÆÉ¤ó¤Ç¤¤¤¤Þ¤·¤ç¤¦¡£¡Ê£±£°¥Ú¡¼¥¸º¸¾å¡Ë ------------------------------------------------------------- Step 3: Count Range and Roll Attack Next, the attacking player counts the number of spaces from the space occupied by the attacking figure to the targeted space. This is the range of the attack. After determining the range of the attack, the attacking player rolls the dice corresponding to the attacking weapon or monster. The dice the player rolls depend on whether the attacker is a hero or a monster. ¥¹¥Æ¥Ã¥×£³¡§¼ÍÄø¤Î¥«¥¦¥ó¥È¤È¹¶·â¥À¥¤¥¹¥í¡¼¥ë ¡¡¼¡¤Ë¡¢¹¶·â¤¹¤ë¥×¥ì¡¼¥ä¡¼¤Ï¹¶·â¤¹¤ë¥Õ¥£¥®¥å¥¢¤ÎÀê¤á¤ë¶è²è¤«¤éÌÜɸ¤È¤¹¤ë¶è²è¤Þ¤Ç¤Î¶è²è¤Î¿ô¤ò¿ô¤¨¤Þ¤¹¡£¤³¤ì¤Ï¹¶·â¤Î¼ÍÄø¤Ç¤¹¡£¹¶·â¤Î¼ÍÄø¤¬·èÄꤷ¤¿¸å¡¢¹¶·â¤¹¤ë¥×¥ì¡¼¥ä¡¼¤Ï¹¶·â¤¹¤ëÉð´ï¤Þ¤¿¤Ï¥â¥ó¥¹¥¿¡¼¤ËÂбþ¤·¤¿¥À¥¤¥¹¤ò¿¶¤ê¤Þ¤¹¡£¥×¥ì¡¼¥ä¡¼¤¬¿¶¤ë¥À¥¤¥¹¤Ï¹¶·â¼Ô¤¬±Ñͺ¤«¥â¥ó¥¹¥¿¡¼¤«¤É¤¦¤«¤Ç·è¤Þ¤ê¤Þ¤¹¡£ ------------------------------------------------------------- ¡¡¹¶·â¤¹¤ë¾ì¹ç¤Î¼ÍÄø¤Î¥«¥¦¥ó¥È¤Ë¤Ï¡¢ÌÀ³Î¤Ë¡Ö¹¶·â¤¹¤ë¥Õ¥£¥®¥å¥¢¤ÎÀê¤á¤ë¶è²è¤«¤é¡×¤È½ñ¤¤¤Æ¤¢¤ê¤Þ¤¹¡£¤³¤ì¤ò̵»ë¤¹¤ë¤ï¤±¤Ë¤Ï¤¤¤¤Þ¤»¤ó¡£¤Ä¤Þ¤ê¡ÖCrack Shot¡×¤Ë¤è¤Ã¤ÆÎÙÀܤ¹¤ë¶è²è¤«¤é¼ÍÀþ¤òÄ̤·¤Æ¤â¡¢¼ÍÄø¤Ï¹¶·â¤¹¤ë±Ñͺ¥Õ¥£¥®¥å¥¢¤«¤é¥«¥¦¥ó¥È¤¹¤ë¡¢¤È¤¤¤¦¤Î¤¬·ëÏÀ¤È¤Ê¤ê¤Þ¤¹¡£ ¡¡¤¸¤ã¤¢¡ÖSpiritwalker¡×¤Ï¡©¡¡¤È¤Ê¤ë¤Î¤Ç¤¹¤¬¡¢¤³¤ì¤Ï¥¹¥¥ë¥«¡¼¥É¤Ë¼ÍÄø¤Î¥«¥¦¥ó¥È¤Ë´Ø¤¹¤ëµºÜ¤¬¤¢¤ê¤Þ¤¹¡£ ------------------------------------------------------------- When making a Magic attack, you may cause the attack to originate from any space up to 10 spaces away that contains a friendly figure (but not a familiar). All aspects of the attack (such as tracing line of sight and calculating range) are done as though you were in that space. ËâË¡¹¶·â¤ò¹Ô¤¦»þ¡¢¤¢¤Ê¤¿¤Ï¡Ê¥Õ¥¡¥ß¥ê¥¢¤ò½ü¤¯¡ËÌ£Êý¤Î¥Õ¥£¥®¥å¥¢¤ò´Þ¤ó¤Ç¤¤¤ë£±£°¶è²è¤Þ¤ÇÎ¥¤ì¤¿Ç¤°Õ¤Î¶è²è¤«¤é¹¶·â¤ò¹Ô¤Ã¤Æ¤â¤«¤Þ¤¤¤Þ¤»¤ó¡£¡Ê¼ÍÀþ¤Î³Îǧ¤ä¼ÍÄø¤Î·×»»¤Î¤è¤¦¤Ê¡Ë¹¶·â¤ÎÁ´¤Æ¤ÎÍͻҤϤ½¤Î¶è²è¤Ë¤¢¤Ê¤¿¤¬¤¤¤ë¤â¤Î¤È¤·¤Æ¹Ô¤¤¤Þ¤¹¡£ ------------------------------------------------------------- ¡¡¼ÍÄø¤Î¥«¥¦¥ó¥È¤Ë´Ø¤·¤Æ¤Ï¡¢¸åȾ¤ËµºÜ¤µ¤ì¤Æ¤¤¤Þ¤¹¤Í¡£¤Ä¤Þ¤ê¤³¤¦¤¤¤Ã¤¿µºÜ¤¬Ìµ¤¤¡ÖCrack Shot¡×¤Ï¼ÍÄø¤Î¥«¥¦¥ó¥È¤Ï´ðËܥ롼¥ë¤Ë½¾¤¦¡¢¤È¤¤¤¦¤³¤È¤Ë¤Ê¤ê¤Þ¤¹¡£ ¡¡²¿¤«¤´°Õ¸«Åù¤¢¤ê¤Þ¤·¤¿¤é¥³¥á¥ó¥È¤è¤í¤·¤¯¤Ç¤¹¡£ ¤½¤·¤¿¤é¡ª |
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