Knockback & Crushing Block
¡¡¼Â¤Ïº£Æü£Å¡¥£Ç¡¥£Ç¡¥¤¬¤¢¤ë¤Ë¤â¤«¤«¤ï¤é¤º¡¢ºòÈÕÂ裲£°²óÍ·²ñ¤ò³«ºÅ¤·¤Þ¤·¤¿¡£¤µ¤¹¤¬¤Ëº£Æü¤Î¤³¤È¤ò¹Í¤¨¡¢½ª¤ï¤Ã¤¿¤Î¤Ï¸áÁ°£²»þÁ°¤Ç¤·¤¿¤±¤É¡¢¤½¤ì¤Ç¤â¤Ê¤ó¤È¤Ê¤¯º£¤Ü¡¼¤Ã¤È¤·¤Æ¤Þ¤¹¡£
¥×¥ì¥¤¤·¤¿¤Î¤Ï°Ì¾¹â¤¡Ê¡©¡Ë£Ê£é£ô£Ä¡ô£·¡¡¡ØBlack Blade¡Ù ¡¡»²²Ã¼Ô¤Ïkita¡¢Golem¤µ¤ó¡¢¿ðÃû¤µ¤ó¡£¥ì¥®¥å¥ì¡¼¥·¥ç¥ó¤È¤·¤Æ¡¢ £±¡¥Soulbiter¤Î¼ö¤¤¤ÏÅ´¤ÎÉõ°õ¤¬Á´¤Æ²òÊü¤µ¤ì¤ë¤Þ¤Çȯư¤·¤Ê¤¤ £²¡¥±Ñͺ¤Ï¹¥¤¤Ê¤â¤Î¤òÁªÂò¡¢¥¹¥¥ë¥«¡¼¥É¤âƱ¤¸ ¤È¤·¤Þ¤·¤¿¡£ ¡¡¼Â¤Ï¤³¤ì¡¢°ÊÁ°¡Ê£²¡¿£²£µ¡Ë¤Ë½ñ¤¤¤¿µ»ö¤Î¸¡¾Ú¤Ê¤ó¤Ç¤¹¡£Golem¤µ¤ó¤Î´õ˾¤Ç¡Ö¥â¥Ã¥¯¡×¡õ¡Ö¥ï¥ó¡¦¥Õ¥£¥¹¥È¡×¡¢¥¹¥¥ë¥«¡¼¥É¤Ë¡Ö¤Í¤º¤ß¤Î¥Ü¥Ã¥°¡×¡ÖCautious¡×¤òÆþ¤ì¤ë¡¢¤È¤¤¤¦¤³¤È¤Ç¸¡¾Ú¤¬¥¹¥¿¡¼¥È¤·¤Þ¤·¤¿¡£·ë²Ì¤Ï£³»þ´Ö¸å¤Ë£Ï£Ì¡Êkita¡Ë¤Î¾¡Íø¡£Golem¤µ¤óÛ©¤¯¡¢¡Ö¥ï¥ó¡¦¥Õ¥£¥¹¥È¡×¤¬»à¤Ë¤¹¤®¤¿¡¢¤À¤½¤¦¤Ç¤¹¡£ ¡ô¤½¤Î¸å¡¢¼«Ê¬¤ÎÄ󰯤¹¤ë¥³¥ó¥Ó¤Ç¥×¥ì¥¤¤ò¿Ê¤á¤Æ ¡ô¿¾¯Îɤ¤´¶¿¨¤òÆÀ¤¿¤Î¤Ç¤¹¤¬¡¢»þ´ÖÀÚ¤ì¤Ç¤·¤¿¡£ ¡ô¤¢¤¨¤Æ¤É¤ó¤Ê¥³¥ó¥Ó¤«¤Ï¤³¤³¤Ç¤Ï½ñ¤¤Þ¤»¤ó¡£ ¡ô¤Ç¤¤ì¤Ð½é¸«¤Î£Ï£Ì¤µ¤ó¤ò¶Ã¤«¤»¤¿¤¤¤Î¤Ç ¡¡¤µ¤Æ´Êñ¤ËÊó¹ð¤òºÑ¤Þ¤»¤¿¤È¤³¤í¤Ç¡¢º£²ó¤ÎËÜÂê¡££´¡¿£±¤ËGolem¤µ¤ó¤¬¥³¥á¥ó¥È¤ò¤¯¤À¤µ¤Ã¤¿¡¢ ¥â¥ó¥¹¥¿¡¼¤¬°Ï¤ó¤Ç¤¤¤ë¶õ´Ö¤Ë¥Î¥Ã¥¯¥Ð¥Ã¥¯¤µ¤ì¤¿¥¿¥¤¥ß¥ó¥° ¤Ç¤Î¡ÖCrushing Block¡×¤Î¥×¥ì¥¤¤Ï²Äǽ¤«¡©¡¡¤È¤¤¤¦ÌäÂê¤Ç¤¹¡£ ¼«Ê¬¤Î¸«²ò¤Ï ¥×¥ì¥¤¤Ç¤¤Ê¤¤ ¤Ç¤¹¡£¤½¤Îº¬µò¤òÀâÌÀ¤·¤Þ¤·¤ç¤¦¡£ ¡¡´ðËܥ롼¥ë¤Î£²£²¥Ú¡¼¥¸¤Ë¡¢ÆÃ¼ìǽÎÏ¡ÖKnockback¡×¤ÎÀâÌÀ¤¬¤¢¤ê¤Þ¤¹¤Î¤Ç¡¢¤³¤ì¤ò¤Ê¤ó¤È¤«ËÝÌõ¤·¤Æ¤ß¤Þ¤¹¡£ -------------------------------------------------------------- After inflicting at least 1 damage (before applying the effects of armor) to a figure with a Knockback attack, the attacker may immediately move each affected target figure up to three spaces away from its current location. The figures must be moved to spaces that do not contain other figures or obstacles that block movement. The figure does not actually move through the first two spaces ---- it is knocked completely over them. As such, this ¡Èknockback movement¡É is not blocked by any intervening figures or obstacles (though a figure cannot be moved through a closed door or wall). -------------------------------------------------------------- ¡¡¥Î¥Ã¥¯¥Ð¥Ã¥¯¹¶·â¤Ë¤è¤Ã¤Æ¥Õ¥£¥®¥å¥¢¤Ë¡Ê¥¢¡¼¥Þ¡¼¤òŬÍѤ¹¤ëÁ°¤Ë¡Ë¾¯¤Ê¤¯¤È¤â£±¥À¥á¡¼¥¸¤òÍ¿¤¨¤¿¸å¡¢¹¶·â¼Ô¤Ïľ¤Á¤Ë¡¢¤½¤ì¤¾¤ì¤Î±Æ¶Á¤ò¼õ¤±¤¿¥¿¡¼¥²¥Ã¥È¥Õ¥£¥®¥å¥¢¤ò¡¢¤½¤Î¸½ºß¤Î°ÌÃÖ¤«¤é£³¶è²è¤Þ¤Ç°Üư¤µ¤»¤Æ¤â¤«¤Þ¤¤¤Þ¤»¤ó¡£¥Õ¥£¥®¥å¥¢¤Ï¾¤Î¥Õ¥£¥®¥å¥¢¤ä°Üư¤ò˸¤²¤ë¾ã³²Êª¤ò´Þ¤Þ¤Ê¤¤¶è²è¤Ë°Üư¤µ¤ì¤Ê¤±¤ì¤Ð¤Ê¤ê¤Þ¤»¤ó¡£¥Õ¥£¥®¥å¥¢¤Ï¼ÂºÝ¤Ë¤ÏºÇ½é¤Î£²¶è²è¤òÄ̤êÈ´¤±¤Þ¤»¤ó¡£¤½¤ì¤Ï´°Á´¤Ë¤½¤ì¤é¤ò±Û¤¨¤ÆÄ·¤ÍÈô¤Ð¤µ¤ì¤Þ¤¹¡£¤½¤Î¤¿¤á¡¢¤³¤Î¡É¥Î¥Ã¥¯¥Ð¥Ã¥¯°Üư¡É¤ÏǤ°Õ¤Î¼ÙË⤷¤Æ¤¤¤ë¥Õ¥£¥®¥å¥¢¤ä¾ã³²Êª¤Ë¤è¤Ã¤ÆË¸¤²¤é¤ì¤Þ¤»¤ó¡Ê¤·¤«¤·¡¢¥Õ¥£¥®¥å¥¢¤ÏÊĤ¸¤é¤ì¤¿Èâ¤äÊɤòÄ̤êÈ´¤±¤é¤ì¤Þ¤»¤ó¡Ë -------------------------------------------------------------- ¡¡ÁêÊѤï¤é¤º¤ÎľÌõ¤Ç¤¹¤¬¡¢¤³¤Î¡Ø¡É¥Î¥Ã¥¯¥Ð¥Ã¥¯°Üư¡É¤Ï¡Ä¡Ä¡Ù¤ÎÉôʬ¤¬¼«Ê¬¤Îº¬µò¤È¤Ê¤Ã¤Æ¤¤¤Þ¤¹¡£¤Ä¤Þ¤ê¡¢ ¥Î¥Ã¥¯¥Ð¥Ã¥¯¤Ë¤è¤ë°Üư¤ÏÄ̾ï¤Î°Üư¤Ç¤Ï¤Ê¤¤¤¿¤á¡¢Crushing Block¤äSpiked Pit¤Ë¤è¤ë¡Ö±Ñͺ¤Î°Üư¡×¤ò¥×¥ì¥¤¤¹¤ë¤³¤È¤¬¤Ç¤¤Ê¤¤ ¤È¤¤¤¦¤³¤È¤Ç¤¹¡£ ¡ô¥Î¥Ã¥¯¥Ð¥Ã¥¯¤Ë¤è¤ë°Üư¤Ï¡É¥Î¥Ã¥¯¥Ð¥Ã¥¯°Üư¡É¤È ¡ô¤¤¤¦Ì¾Á°¤Î°Üư¤Ç¤¢¤Ã¤Æ¡¢±Ñͺ¤¬Æ°¤¯¤ï¤±¤Ç¤Ï¤Ê¤¤ ¡ô¤È²ò¼á¤·¤Æ¤Þ¤¹¡£ ¡¡¤¿¤À¤·¡¢Crushing Block¤ò¥×¥ì¥¤¤·¤¿¤È¤¤Î°Üư¤Ï -------------------------------------------------------------- Then move the hero to an adjacent space of you choice. -------------------------------------------------------------- ¤½¤Î¸å±Ñͺ¤ò¤¢¤Ê¤¿¤ÎÁªÂò¤¹¤ëÎÙÀܤ¹¤ë¶è²è¤Ë°Üư¤µ¤»¤Æ¤¯¤À¤µ¤¤¡£ -------------------------------------------------------------- ¡¡¤È¤¢¤ë¤¿¤á¡¢¤³¤ì¤Ï±Ñͺ¤Î°Üư¤Ç¤¢¤ë¤È¼«Ê¬¤Ï¹Í¤¨¤Æ¤¤¤Þ¤¹¡£¤½¤Î¤¿¤áCrushing Block¤Ç±Ñͺ¤ò°Üư¤µ¤»¤¿¾ì½ê¤ËSpiked Pit¤ò¥×¥ì¥¤¤¹¤ë¤³¤È¤Ï²Äǽ¤È¹Í¤¨¤Þ¤¹¡£ ¡¡²¿¤«È¿ÏÀÅù¤¢¤ê¤Þ¤·¤¿¤é¥³¥á¥ó¥È¤è¤í¤·¤¯¤Ç¤¹¡£ ¤½¤·¤¿¤é¡ª |
![]() |
![]() |
![]() |
![]() |
¥³¥á¥ó¥È¤ÎÅê¹Æ |
![]() |
![]() |
¥È¥é¥Ã¥¯¥Ð¥Ã¥¯
|
![]() |
![]() |
DTI¥Ö¥í¥°¤Ã¤Æ¡© |
![]() |
![]() |
|
³èưÊó¹ð¡ÊÂ裲£±²ó¡§¤½¤Î£±¡Ë |
¥Û¡¼¥à |
³èưÊó¹ð¡ÊÂ裱£¹²ó¡§¤½¤Î£·¡Ë |
copyright © 2006
Powered By DTI¥Ö¥í¥°
allrights reserved