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¼Â¤Ï¼«Ê¬¤Ï£Ï£Ì¥«¡¼¥É¡¢¡ÖCurse of the Monkey God¡×¤¬¹¥¤­¤Ç¡¢¤Ç¤­¤ì¤Ð±Ñͺ¤ò櫤ˤ«¤±¤Æ±î¤ËÊѿȤµ¤»¤Æ¤ä¤ê¤¿¤¤¡¢¤È»×¤Ã¤Æ¤Þ¤¹¡£

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When a hero is transformed into a monkey, the player must immediately replace his hero figure with the monkey marker. The hero's turn immediately ends.

Monkeys cannot attack and cannot use any items, including potions. A monkey can move up to 5 spaces on the hero's turn, but cannot take any movement actions. A monkey has the hero's wounds and fatigue, but has a total armor value of 0.

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±î¤Ï¹¶·â¤Ç¤­¤º¡¢¥Ý¡¼¥·¥ç¥ó¤ò´Þ¤à¤É¤Î¥¢¥¤¥Æ¥à¤â»ÈÍѤǤ­¤Þ¤»¤ó¡£±î¤Ï¤½¤Î±Ñͺ¤Î¥¿¡¼¥ó¤Ë£µ¶è²è¤Þ¤Ç°Üư¤Ç¤­¤Þ¤¹¤¬¡¢¤É¤Î°Üư¹Ôư¤â¹Ô¤¦¤³¤È¤¬¤Ç¤­¤Þ¤»¤ó¡£±î¤Ï¤½¤Î±Ñͺ¤ÎÉé½ýÃͤª¤è¤ÓÈèÏ«¤ò»ý¤Á¤Þ¤¹¤¬¡¢¹ç·×¥¢¡¼¥Þ¡¼Ãͤϣ°¤È¤Ê¤ê¤Þ¤¹¡£
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¤Ç¤ÏƼ¤ÎÊõ¡ÖCloak of Deception¡×¤òÃ夯¤¤¤ë»þ¤Ï¡©

When you suffer 1 or more wounds, roll 1 power die for each wound suffered. Cancel 1 wound for each blank you roll.

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